Travel Town: What Are Board Items?
A deep dive into the most fundamental part of the game. Learn what Board Items are, their life cycle, and how to manage them like a pro.
The game board is the heart and soul of Travel Town. It's your workshop, your canvas, and your primary puzzle. And the paint you use to create your masterpiece? That's the Board Items. Everything you do in the game, from completing tasks to earning coins and upgrading your town, revolves around these items. But what exactly are they, where do they come from, and what secrets do they hold?
Understanding the complete life cycle of a Board Item is fundamental to mastering the game. This guide will walk you through everything from an item's creation to its ultimate purpose, providing key insights that will improve your strategy and accelerate your progress.
The Origin Story: Items Come from Producers
Board Items don't appear out of thin air. They are born from Producers. Producers are the special buildings on your board, like the Old Well, the Lighthouse, or the Weaving Stall. Each one is a gateway to a specific family of items.
The process is simple: you spend free energy by tapping on a Producer. When you do, a low-level Board Item from that Producer's unique chain will appear on an empty square of your board. For instance, tapping the Old Well might produce a Level 1 Water Droplet. This is the very first step in any item's journey. To learn more about every producer in the game, check out our comprehensive Travel Town Producers Guide.
The Core Mechanic: The Art of Merging
Once you have at least two identical Board Items, you can perform the game's core action: merging. By dragging one item on top of an identical one, they combine to create a single, higher-level item. For example, merging two Level 1 Water Droplets will create one Level 2 Water Puddle.
The Golden Rule of Merging
While you can merge two items, the most efficient strategy, as detailed in our tips and tricks guide, is to always merge in fives. Merging five identical items rewards you with two items of the next level, a 25% bonus that saves enormous amounts of energy and time in the long run. This is arguably the most important strategic discipline to develop.
The Reward of Discovery: Unlocking Collections
Travel Town rewards curiosity. The very first time you successfully merge two items to create a brand-new, higher-level item, you "discover" it. The game acknowledges this with a special pop-up: a small gift box will appear. Tapping this gift box opens your "Collections" album, officially adding the new item to your catalog and, more importantly, rewarding you with 1 free Diamond! This is a slow but steady way to accumulate the game's premium currency simply by playing the game as intended.
The Final Form: Max-Level Items and New Producers
Every item chain has a conclusion. As you continue merging items to higher and higher levels, you will eventually reach the final, "max-level" item. For most item chains, this is simply the most valuable version of that item, perfect for fulfilling high-point tasks or selling for a large number of coins.
However, the most exciting outcome is when a Board Item's final form is a brand-new Producer! This is one of the most crucial concepts for game progression. For example, completing the chain for the Weaving Stall items might reward you with a Sewing Machine, which in turn starts producing a completely new family of items to merge. This is how you unlock new content and continue to expand your town. Always strive to complete every item chain to see what amazing reward awaits at the end.
Strategic Management: Tips for Your Board Items
Knowing what items are is one thing; managing them effectively is another. Here are some key tips:
- Organize by Type: Keep all items from the same producer grouped together on your board. This prevents accidental merges and makes it easy to see what you have at a glance.
- Focus on Your Task List: Don't just merge items randomly. Look at what your villagers are asking for and focus your energy on producing and merging the specific items needed to complete those tasks.
- Don't Be Afraid to Sell: If your board is full of items you don't need for any active tasks, consider selling them. While it's best to sell high-level items for a good return of coins or energy, even selling low-level items can be better than letting them clog up precious board space.
By understanding that every Board Item is part of a larger system of production, merging, and rewards, you can begin to make more strategic decisions that will pay off handsomely in your journey to restore Travel Town.